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The principles of animation, Taught not just answered. 

A real-time, 1:1 lesson on The principles of animation: an AI teacher explains it out loud while it visualizes every step. Interrupt it, ask why, and it checks you got it, in 26 languages.

The idea

What is The principles of animation?

The principles of animation are twelve guidelines set out by Disney animators Frank Thomas and Ollie Johnston that make drawn or computer movement feel alive: squash and stretch, anticipation, staging, straight-ahead and pose-to-pose action, follow-through and overlapping action, slow in and slow out, arcs, secondary action, timing, exaggeration, solid drawing and appeal. A bouncing ball that flattens on impact, a character who crouches before jumping, or hair that keeps moving after the head stops all show them.

Where it appears: GCSE and A Level Art and Design, animation and VFX diplomas, NID animation entrance, IB Film, game design courses.

Where learners get stuck

Why The principles of animation is hard

Students can list the twelve but cannot see them in motion, apply squash and stretch without keeping volume constant, and set timing so evenly that everything floats. Overlapping action and arcs are easy to forget.

The picture a good explanation starts with: A frame-by-frame strip of a bouncing ball showing squash at the ground, stretch in the air, spacing tighter at the top of each arc and wider near impact, with each principle labelled where it acts.

A lesson, step by step

How a lesson on The principles of animation goes

  1. 01

    Ask

    Type or say "What are the twelve principles of animation?" in your own words, in any of 26 languages.

  2. 02

    Plan

    The tutor plans a storyboard, one picture per idea, starting with a frame-by-frame strip of a bouncing ball showing squash at the ground, stretch in the air, spacing tighter at the top of each arc and wider near impact, with each principle labelled where it acts.

  3. 03

    Explain

    It explains The principles of animation out loud while the picture builds step by step, pitched to your level (GCSE and A Level Art and Design and up).

  4. 04

    Interrupt

    Say "wait, why?" or type a doubt: it stops, answers over the picture, and carries on. Ask for a different explanation any time.

  5. 05

    Check

    A checkpoint question makes sure the idea landed, and Tests keep the practice going.

  6. 06

    Your notes

    Upload a PDF or a photo of your class notes or a past paper and the lesson follows your textbook's terms.

Ask it anything

Questions learners ask about The principles of animation

  • What are the twelve principles of animation?
  • How does squash and stretch make movement feel real?
  • What does slow in and slow out mean in animation?

Any of these, or your own, typed or spoken. The tutor answers on the picture and adapts to how well you are following.

Questions

Asked, Answered

Can LetMeTeach explain The principles of animation?

Yes. Ask in your own words and the tutor plans a lesson on The principles of animation: it starts with a frame-by-frame strip of a bouncing ball showing squash at the ground, stretch in the air, spacing tighter at the top of each arc and wider near impact, with each principle labelled where it acts. Then it explains each step out loud as the picture builds, stops when you say "wait, why?", and ends with a checkpoint question.

Where does The principles of animation come up?

GCSE and A Level Art and Design, animation and VFX diplomas, NID animation entrance, IB Film, game design courses. The lesson is pitched to your level and the exam or curriculum you follow, and you can upload your own notes or past papers so it uses your textbook's terms.

Can I learn The principles of animation in my own language?

Yes. LetMeTeach teaches in 26 languages and plans the lesson in the language you choose rather than translating an English one, so the terms match what your textbook says. The Free plan includes 7 hours a month with no card.

Last updated

Learn The principles of animation, Starting now.

Ask "What are the twelve principles of animation?" and watch the answer drawn. The Free plan needs no card.